![]() ![]() Tanks: the third and final mutation introduced in chapter 3, the tank is the biggest and strongest of the zombie groups, when changed the zombie's body inflates like a balloon one limb at a time until it is a giant muscle bound tank.Crawlers cost 3 DNA to create and yield 6 DNA when sacrificed Lastly crawlers also have a unique ability to sneak up behind humans completely undetected, as long as the human in question is facing away from a crawler the won't detect it's presence until it's too late. Crawlers also don't take fall damage and will survive a drop from nearly any height. They can also scale up walls and fit into small crawl spaces which opens up numerous alternate routes to get around traps. they move a little bit faster and have the same amount of health but attack twice as fast with a double swipe making it easy for them to take out stronger humans such as bodyguards and riot troopers. ![]() Crawlers: the second mutation that makes it's debut in chapter two, crawlers are like upgraded versions of regular zombies, when changed their legs bend back wards and their hands sprout claws, causing them to walk or crawl on all fours.They cost 1 DNA to create and yield 4 DNA when sacrificed ![]() Note that overlords are almost completely defenseless on their own and can be killed in one hit by any offensive human. Smarter than the average zombie they are able to order around the regular grunt zombies who can still walk and direct them to the path of greatest destruction, they can make zombies change direction or keep them from walking off a cliff or into heavy fire.
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